HawkQuest
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Programming by Andrew Bradfield Graphics by Harvey Kong Tin |
This arcade style game developed in 1986-1989 for the
Atari 800 series (including the Atari 65XE, 800XL, 130XE 8-bit computers
Title screenFeatures a main game and a secondary game
Map Screen - where you choose what planet to attack?
Main Game - Planet Cytron
A "Xevious" style game, bombing with hidden targets
Secondary Game - Installation inside Planet Cytron
A "Gauntlet"/"Shamus" style game with original twists
This game was developed in Dunedin, NEW ZEALAND on a part-time basis.
It was hot on the tail of "Laser Hawk" - a sideways scrolling shooter,
which was released in 1986. HawkQuest was released in 1989, in England.
The game design was jointly deceided upon by Harvey Kong Tin and
Andrew Bradfield. Harvey insisted upon the two-game concept which resulted
in a game that took up 4 x 90k disk sides = 360k of data. The game program
was designed to run within 48k for the Atari 800 computers, and can only run
on PAL computers sorry. The reason being the Vertical Blank period was used
to the maximum - PAL computers run at 60Hz, allowing more processing time over
NTSC computers.
Other pages to go to, on this site....
Laser Hawk ............ --------------
Introduction to Laser Hawk.................................
HawkQuest............ --------------
Hidden targets in HawkQuest...............................
HawkQuest Maps --------------
Solutions shown for Level 1 in Secondary game of HawkQuest
HawkQuest Maps --------------
Solutions shown for Level 2 in Secondary game of HawkQuest
Emulators...... -----------------------
Looking at emulators for videogames on the PC................
The Unexplained --------------------
The fascinating world of unexplained phenomena................
Dunedin ............ --------------------
Dunedin, New Zealand......................................................
Social Volleyball.... -----------------
Social Volleyball FAQ - almost every question answered?